Mokoi

An Open Source Creation Platform for 2D Games

Mokoi is a Open Source Game Creation Tool and Gaming Platform.

Games made for Mokoi are platform neutral, if a compatible player is available for OS or Device, you can play games with no troubles

Download 1.0 beta 1

Windows
Linux 64bit
64bit
Source Code
Source

Possible Platforms
Mac OS X
Linux 32bit
32bit
Android 2.3+
Player
Nintendo 3DS
Player
HTML 5
Player
Raspberry Pi

Show Your Support

Development on Mokoi Project is done in the developers free time, your help support and feedback will keep the developers motivated and will improve the project. Reporting your problems using Mokoi will also help direct the developers in the right direction, so make sure you post your problems on the our Community Forums.

News

Thursday, 22 April 2021: Project is dead
Thanks for everyone who tried out my software.
Thursday, 5 February 2015: Puttytris for HTML5
Using Emscripten, Mokoi has been made to work in your browser. You can play Puttytris at mokoi.github.io/puttytris.
Wednesday, 4 February 2015: Puttytris for Android
We made an special build of Mokoi for the Android platform that include the Puttytris game by default. You can download the APK from sourceforge.net/projects/mokoi/files/Mokoi%20Gaming/
Monday, 2 February 2015: 1.0 beta finally release.
It has been a long time between drinks and here's a list of most of the changes that I remember.
[Engine] SDL2 now handles window resizing and support switching to Full screen mode
[Engine] Split Config class into two, one for the core and platform and the other for game.
[Engine] UserInterface now draws game content.
[Engine] SDL2 now used SDL_GameController 
[Engine] Minor changes to the way the Controller is configured
[Engine] layer effect 
[Engine] Foreign function interface.
[Engine] SDL2 support
[Engine] Basic touch screen controllers
[Engine] Virtual Sprite
[Engine] Game can be appended the binary
[Engine] Add Pawn 4 Scripting language
[Engine] Minor Changes to Map file format.
[Engine] Added support for displaying Input icon in Text.
[Engine] Moved the PC's OpenGL functions to a more modern version.
[Engine] Switch to XML format for spritesheets.
[Engine] Added Sprite Borders.

[Editor] basic build to windows distribution.
[Editor] Virtual Sprite
[Editor] Replaced Alchera with Meg
[Editor] Switch to XML format for spritesheets.
[Editor] Editor will offer to copy project if read only.
[Editor] Editor now will open projects or import content on file drop.
[Editor] Added Sprite Border.
[Editor] drop and drag in the editor is pretty much complete.
[Editor] GTK3 support
[Editor] polygons can be added to maps. Paths can also be modified.
[Editor] the new mokoi pawn compiler nows builds 32 & 64 bits script. It will be used instead of the compiler being embedded in the new editor.
Sunday, 18 August 2013: 1.0 alpha/0.94 delayed.
Sunday, 3 February 2013: Alchera 0.93a crashes on OS X 10.7+
Dyld Error Message:
  Symbol not found: _iconv
  Referenced from: /usr/lib/libcups.2.dylib
  Expected in: Alchera.app/Contents/Resources/lib/libiconv.2.dylib
 in /usr/lib/libcups.2.dylib
			
Sunday, 22 July 2012: 0.93a has been release to squash some bugs.
The Linux 64bit build is currently is incompatible with other versions, this will be fixed in the next release.
Tuesday, 8 May 2012: 0.93 has been released which can be downloaded from https://sourceforge.net/projects/mokoi/
An Haiku version can be download from sourceforge.net/projects/mokoi/files/Development%20Builds/. Progress on Raspberry Pi, Nintendo DS and Dreamcast ports can be found on YouTube: youtu.be/ARbsaU1IH54
The Linux 64bit build is currently is incompatible with other versions, this will be fixed in the next release.
Tuesday, 29 November 2011: 0.92 has been released which can be downloaded from https://sourceforge.net/projects/mokoi/
Tuesday, 23 August 2011: 0.91 has been released which can be downloaded from https://sourceforge.net/projects/mokoi/